# - Try to find OpenCL # Once done this will define # # OPENCL_FOUND - system has OpenCL # OPENCL_INCLUDE_DIR - the OpenCL include directory # OPENCL_LIBRARIES - link these to use OpenCL # # WIN32 should work, but is untested IF (WIN32) FIND_PATH(OPENCL_INCLUDE_DIR CL/cl.h ) # TODO this is only a hack assuming the 64 bit library will # not be found on 32 bit system FIND_LIBRARY(OPENCL_LIBRARIES opencl64 ) IF( OPENCL_LIBRARIES ) FIND_LIBRARY(OPENCL_LIBRARIES opencl32 ) ENDIF( OPENCL_LIBRARIES ) ELSE (WIN32) IF (APPLE) FIND_LIBRARY(OPENCL_LIBRARY OpenCL DOC "OpenCL lib for OSX") FIND_PATH(OPENCL_INCLUDE_DIR OpenCL/cl.h DOC "Include for OpenCL on OSX") ELSE (APPLE) # Unix style platforms # We also search for OpenCL in the NVIDIA SDK default location FIND_PATH(OPENCL_INCLUDE_DIR CL/cl.h ${PROJECT_SOURCE_DIR}/OpenCLincludes ) FIND_LIBRARY(OPENCL_LIBRARIES OpenCL ENV LD_LIBRARY_PATH ) ENDIF (APPLE) ENDIF (WIN32) SET( OPENCL_FOUND "NO" ) IF(OPENCL_LIBRARIES ) SET( OPENCL_FOUND "YES" ) ENDIF(OPENCL_LIBRARIES) MARK_AS_ADVANCED( OPENCL_INCLUDE_DIR )